I'm a composer, multimedia artist and researcher. I spend roughly half my time making new things and the other half taking stuff apart.
Right now, I am travelling the world as a Thomas J. Watson fellow, working with communities that invent instruments, and composing pieces for them. As of May 2017, I am a graduate of Oberlin College and Conservatory, with degrees in music composition, geology, and film.
A lot of my creative career is spent tinkering. I make music with BIT, a band that experiments with the sonic qualities of everyday objects. I've also composed pieces for sampled cattle auctioneers, sound designed car commercials using blenders, and rigged up tightropes with electromagnets, treating them like oversized guitar strings. I've written music, built installations, and designed experiences for the New Museum, the American Museum of Natural History, Greenpeace, Nike, Ford, and TEDx, and have received accolades from Cannes, Cleveland International Film Festival, Balkanima and many others.
This tinkering has also led me through a career in research. My methodology often includes creative and unexpected uses of electronic tools, such as modeling seismic data with audio processing algorithms, building virtual humans to assess how children speak, or using CT scanners to investigate how trilobites moved. I've served as visiting researcher in Human-Computer Interaction at both CMU and UW, and recently published a paper in paleontology with AMNH. In the humanities, I often write about film, music theory, and a considerably more niche interest of mine-- theme park narratology.
I cut sandwiches diagonally.
I am always interested in non-commercial collaborations with creative and interesting makers (be that an experimental film score, an interactive website, a collaborative compositional idea, a research project, a singing cotton candy machine, etc.).
Please don't hesitate to contact me. Let's get weird.
Stuff You Can Hire Me For
- Original Music: everything from orchestras to experimental synthesizers
- Orchestration/Instrumentation: adding color with sound
- Sound Design: as realistic or abstract as you can get
- Audio Production/Engineering: making it all sound spiffy
- Audio for VR: making your reality seem that much more real
- Installation/Multichannel: don't skimp out on octophonic
- Mixing: bringing the groove to the front
- Sonic Branding: a logo that people can listen to
- Grilled Cheese: I make a mean grilled cheese
Friends, Goofballs, Collaborators:
Vanessa Grasing, songwriter, vocalist
Joan Villaperros, composer, inventor
Nick Dunston, bassist, composer
PEE-PAH!, Andrés Cervilla's factory of sound
Andres Cuervo, software developer, designer
James Vitz-Wong, bassist, composer
Antfood, creative audio studio
Mary Lilith Fischer, writer, choreographer, artist
Zach Christy, animator, motion graphics artist
Ingrid Peñailillo, designer, padawan illustrator, human being
Katerena Kuksenok, creative software developer
Julian Korzeniowsky, composer
Sage Jenson, multimedia artist
Hayden Arp, composer, songwriter
Clara Lu, visual artist
Joo Won Park, composer, inventor
Mari Kroin, artist, architect